the work
Panorama generates one tableau a day for 365 days, each joined to the one before it, so the year reads as a single panorama. The price of $PANO over the day sets its mood. Season 3 picks up where Season 2 ends: day 181 joins the right edge of day 180.
Season 1 / #1 to #90MythYigit Duman / complete
Season 2 / #91 to #180Anthology of Mankindwith DeltaSauce / ends Oct 19
Season 3 / #181 to #210Nothing Remains the Samewith Pale Kirill / bidding
- Extreme Blissover +10%
- High Bliss+3 to +10%
- Mild Joy+1 to +3%
- Equilibriumwithin 1%
- Mild Suffering-1 to -3%
- Deep Suffering-3 to -10%
- Extreme Anguishunder -10%
the themes
Pale Kirill built the season around one idea: a home that never stays the same. In every zone that home is told through five things, one a day: a figure who lives in it, a place, an event, an object, and a feeling.
Read a row to walk through one zone in five days. Read a column to watch one thing change along the route: the creator of the interface becomes an architect in the city, a knight in the suburb, a lamb in the village, an angel in nature, and a soul where the land is still forming.
Each theme is where a day starts. The market still sets its mood, and a signal from whoever holds the day can add one more voice.
| figure | place | event | object | feeling | |
|---|---|---|---|---|---|
| 1creator | 2home | 3internal error | 4blueprint | 5passion | |
| 6architect | 7river | 8loading | 9hoop | 10nostalgia | |
| 11knight | 12castle | 13strategy | 14sword | 15hope | |
| 16lamb | 17garden | 18childhood | 19flowers | 20silence | |
| 21angel | 22hut | 23searching | 24monument | 25faith | |
| 26soul | 27basketball court | 28death | 29family tree | 30love |
- figure
- 1creator
- place
- 2home
- event
- 3internal error
- object
- 4blueprint
- feeling
- 5passion
- figure
- 6architect
- place
- 7river
- event
- 8loading
- object
- 9hoop
- feeling
- 10nostalgia
- figure
- 11knight
- place
- 12castle
- event
- 13strategy
- object
- 14sword
- feeling
- 15hope
- figure
- 16lamb
- place
- 17garden
- event
- 18childhood
- object
- 19flowers
- feeling
- 20silence
- figure
- 21angel
- place
- 22hut
- event
- 23searching
- object
- 24monument
- feeling
- 25faith
- figure
- 26soul
- place
- 27basketball court
- event
- 28death
- object
- 29family tree
- feeling
- 30love
the route
Season 3 is a route through six zones of five days: out of a city read as a system, through streets, suburbs and villages, across wild land, to land that has not formed yet. Each day goes to one bid. The highest bid holds day 1, the next holds day 2, and so on down the route. Hold a day when bidding closes and it is yours.

interface
#181 to #185The city read as a system. Interface laid over solid architecture.
- 1creator#181empty
- 2home#182empty
- 3internal error#183empty
- 4blueprint#184empty
- 5passion#185empty

city
#186 to #190Continuous city fabric. Streets and blocks.
- 6architect#186empty
- 7river#187empty
- 8loading#188empty
- 9hoop#189empty
- 10nostalgia#190empty

suburb
#191 to #195The low edge of the city. Loose low-rise buildings and a lot of sky.
- 11knight#191empty
- 12castle#192empty
- 13strategy#193empty
- 14sword#194empty
- 15hope#195empty

village
#196 to #200Sparse rural settlement. Wooden architecture and open land.
- 16lamb#196empty
- 17garden#197empty
- 18childhood#198empty
- 19flowers#199empty
- 20silence#200empty

nature
#201 to #205Wild landscape before the city. Almost no buildings.
- 21angel#201empty
- 22hut#202empty
- 23searching#203empty
- 24monument#204empty
- 25faith#205empty

abstract
#206 to #210Land still forming. Heavy unnamed masses, the world dissolving like a scene unloading.
- 26soul#206empty
- 27basketball court#207empty
- 28death#208empty
- 29family tree#209empty
- 30love#210empty
signals

Send something to the day you win.
Every bid can carry a signal. The market still sets each day's mood. A signal adds one more input, from the person who will own the day. It never changes price or rank. It is public, and once written it is permanent.
- 01
Write it now or later
A word, a wish, a place, a memory, or a signal to anyone at all. Up to 280 bytes, optional. Send it with your bid or add it any time later, even after the sale. Once written, it stays as written.
- 02
It lands on your day
Your bid's rank decides your day. The signal travels with the bid to the day it wins. If the winning bid carried none, whoever holds the day can add one.
- 03
The artists read it
When that day is made, Yigit and Pale Kirill read its signal and decide whether to use it.
the sale

- 01
Bid your maximum
Enter the most you would pay, in steps of 0.001 ETH, with a signal if you like, or add one later. Hold up to two bids and raise either at any time.
- 02
The top thirty stay
A new bid must beat the lowest of the thirty by 5%, at an amount nobody else holds. The bid it pushes out is refunded in the same transaction.
- 03
Everyone pays the floor
At close, every winner pays the thirtieth-highest bid. Anything above it comes back at settlement.
- 04
Higher bids, earlier days
The top bid takes #181, the first day of Interface. Each rank down takes the next day along the route.








